All Levels Done
All ten built-in levels are now done and playable. Took a little longer than expected finishing them off yesterday, as I hit the memory limit for lines of BASIC code! Although the Spectrum Next has a full 1 MB, for legacy compatibility only 48k is available for the storage of lines of BASIC. The full memory is accessible by using banks or other methods. All those lines of DATA codes for the level designs took up too much space.
I solved the problem by saving the data off as .dat files in the game folder, to be loaded in one at a time, and deleting all the DATA statements. Took a while, but there's now plenty of room left for the level editor.
Now this leaves only the editor, credits page, and music still to finish.
Get BaSoko (ZX Spectrum Next)
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