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Devlog
BaSoko (ZX Spectrum Next)
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Devlog
BaSoko for Emulators Update
November 17, 2020
by
RetroSteveUK
The BaSoko distribution zip now contains an additional file that will allow the game to function properly on a Spectrum Next emulator. If you're emulating, run the BaSoko4Emulators.bas file instead of...
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Version 3 - Bug Fix
May 08, 2020
by
RetroSteveUK
If you downloaded BaSoko before 8th May 2020 , please re-download for the bug-free version. This is version 3 of the distribution files. This version fixes a bug that emerged after one of the ZX Spec...
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Bug/Glitch News
May 06, 2020
by
RetroSteveUK
Since one of the latest Spectrum Next firmware updates, BaSoko now has a glitch which causes text to display as gibberish when the player enters anything via the INPUT command. This is to do with the...
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Bug Fix: Please Re-Download (5/5/2020)
May 05, 2020
by
RetroSteveUK
The downloadable file has been replaced with a bug-fixed version. There was a bug in the first release which caused some of the walls in the game levels to render as invisible. If you downloaded BaSok...
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BaSoko Now Available!
May 03, 2020
by
RetroSteveUK
BaSoko is all finished & ready for download. What are you waiting for? Go get it! :D...
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Close But No Cigar
May 02, 2020
by
RetroSteveUK
The level editor is finished and fully working, but I still have a few bugs to iron out before user edited levels will work as playable levels. After that's done, I'll only need to finish off the musi...
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Level Editor 50% Done
May 01, 2020
by
RetroSteveUK
The level editor is now working; blocks can be placed and deleted and the edited level map is stored in memory. The save/load option is yet to be programmed, and the edited level cannot be played yet...
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All Levels Done
April 30, 2020
by
RetroSteveUK
All ten built-in levels are now done and playable. Took a little longer than expected finishing them off yesterday, as I hit the memory limit for lines of BASIC code! Although the Spectrum Next has a...
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Sneaky Preview
April 29, 2020
by
RetroSteveUK
This is a sneaky preview of the last two levels...
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Levels 6 & 7 Done
April 28, 2020
by
RetroSteveUK
A new font is currently in place, but I'm not 100% happy with it so no screenshot of that yet. Levels 6 and 7 are now coded in and playable, however. This now leaves only two more levels to design and...
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New Font
April 27, 2020
by
RetroSteveUK
Took a slight detour and spent some time trying out new fonts in the game, to replace the standard Spectrum font & give the general graphical feel of the game a face lift. Code for the font change is...
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Three More Levels
April 25, 2020
by
RetroSteveUK
The sixth level is now coded in and playable. The seventh and eighth have been designed and are awaiting coding. This leaves two more levels to design/code, then I'll be starting work on the in-game l...
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Progress Report
April 25, 2020
by
RetroSteveUK
So far the main game code is finished, so the game is playable, and five of the ten levels are up and running. The sixth has been designed and I'm about to start coding it in. The menu and high score...
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