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BasInvaders (ZX Spectrum Next)
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Devlog
BasInvaders Released
June 10, 2020
by
RetroSteveUK
BasInvaders for ZX Spectrum Next is now available for download. Go get it!...
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It's Always Something!
June 09, 2020
by
RetroSteveUK
The game's finished. The music's finished. I should be releasing BasInvaders for download tonight, but as the title says, there's always something! The driver software that plays the in-game music is...
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Just The Music
June 08, 2020
by
RetroSteveUK
I'm pleased to say, the game is finished! I still have to compose the music and add it to the game but the game itself is all finished and working. I'm pleased with the final result, except for one s...
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Being Shot by Aliens
June 07, 2020
by
RetroSteveUK
The coding for the enemy gunfire was more straightforward than I was expecting. Once I'd worked out how to implement it, it came together without much of a problem. Now we have aliens that fire back,...
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Memory Problem Solved!
June 06, 2020
by
RetroSteveUK
The problem with memory constraints mentioned in the previous devlog post are now solved. I was able to study the ZX Next manual (Chapter 24, page 293 to be exact) and 'relocate' a chunk of the progra...
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Bug Fixing & Sound FX
June 06, 2020
by
RetroSteveUK
I managed to fix the bug mentioned in the previous devlog post. Also added some sound effects to the game using BeepFX. BeepFX available here: https://shiru.untergrund.net/software.shtml These sounds...
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Mothership Incoming!
June 04, 2020
by
RetroSteveUK
After a coding session today, the mothership is now flying across the top of the screen at random intervals (randomness based on player actions). Points for shooting the mothership depend on how quick...
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Demo Video
June 03, 2020
by
RetroSteveUK
A quick demo video of the collision detection between player missiles & aliens. All aliens are now shootable. The sound effects in the video are temporary and will be replaced after the game code is...
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Alien Collision Detection
June 02, 2020
by
RetroSteveUK
Quick update. I've been unwell this past week, so haven't made much progress. Today however, I managed to make a start on the collision detection between the player missiles & the top two rows of alie...
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I Can Shoot Things!
May 25, 2020
by
RetroSteveUK
As of today, the player gun is movable with the Z & X keys, and SPACE fires a missile. The missile collides with the force field bunkers and gradually damages then destroys them, so the collision dete...
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Progress Report
May 20, 2020
by
RetroSteveUK
I've been tinkering with programming this game, and discovering what is realistically possible on the Spectrum Next, in NextBASIC. It looks like a playable version of Space Invaders, complete with 55...
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